Slow and Steady Progress

Character Design Sketches
Although the budget this scheme provides is pretty tight, for an animation it’s extremely stretched. You can shoot a live-action 60 second short in half a day, and cut it in perhaps a couple more, but for an animation, there is far more work involved. As every element within a shot has to be created from scratch, as well as being animated in a convincing and realistic way, I think Mark will probably be spending in the region of 30+ days working on it.
Progress is being made though, with Mark getting through roughly one shot a day. The deadline is on March 6th, giving us three weeks from this coming Friday. My main concern at the moment is whether or not we have enough time between completing the first pass on the animation, and having to lock picture for the sound, to be able to tweak and refine the film as much as we need to. We’re making changes as we go along, dropping a little bit of dialogue, removing a pregnant pause, but only when we get all the shots put together will we be able to make a proper judgement on exactly what needs tweaking. At the moment it looks like we might go a little over the 60 seconds first time around, so we’ll need to trim it in the right places to keep the pace and rhythm feeling right.
Site of the Week: Animation World Network. Apparently this is the best place for anything animation-related on the internet.
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